Classes/Skills

Overview
Classes are the thing that every player chooses in order to play the game. They decide what playstyle and abilities the player gets.

Despite each class being different, they share a universal control scheme of M1, Q, M2, E, R, and a Passive. when the player starts, their R and Passive are locked. R is unlocked by defeating Bonezo, and the Passive is unlocked by defeating the Sphinx.

Skills have no cap, and can be upgraded infinitely.

Skills are upgraded using Stars, which are gained from leveling.

Berserker
Berserker is the well-balanced classic melee fighter. It has high health, medium speed, and a kit mostly about dealing high amounts of AOE damage and prolonged fights.

Spin Splash (R)
Passive 1

Mage
Mage is the ranged glass cannon of the game, being able to dish out high damage from a far distance. Like Berserker, its kit is all about dealing high AOE damage.

Magic Blast (M1)
Shoot mana at the enemy (Upgrading improves damage). A long range attack firing 1 bullet for three hits then 3 bullets spread out on the fourth hit. During use, movement is slowed down.

Mana Beam (M2)
Shoot a beam of mana (Upgrading improves damage and mana cost). A beam/laser with a short radius (close range) that functions as a press-and-hold skill, draining mana during use.

Phase (Q)
Teleport out of the way (Upgrading improves dodge speed). Dodge skill for mage, doesn't deal any damage.

Mana Explosion (E)
An explosion of mana (Upgrading improves damage and cooldown). Placed where the player stands, it summons an orb to explode, dealing a great AOE. Probably the most useful skill for mage; worthy of upgrading.

Mana Meteors (R)
Rain down meteors from the sky (Upgrading improves damage and number of meteors). Meteors spawn around the player, aims around the general area. Useful for clearing groups of mobs; AOE attack. 30-second cooldown and costs 100 mana.

Magic Shield (Passive1)
Magic shield appears sometimes when you take damage (Upgrading improves shield cooldown). When the shield is triggered, it has a glass-breaking sound. You only take 1/4 heart of damage with the shield. Only protects for one attack until it recharges from cooldown.

Passive 1

Hunter
Hunter is similar to Mage except its a bit more well rounded. It deals less damage overall, but is much more versatile and is able to survive for much longer. It's kit is about taking down singular strong enemies.

Bullets (M1)
Shoot bullets with a medium range. Slow fire rate, but good damage. Can only hit 1 enemy at a time.

Roll (+ bomb) (Q)
A normal roll to dodge, but you drop a bomb with a long cooldown dealing decent damage and good AOE. It also has fire damage.

Fire Bullets (M2)
This skill is a toggle causes bullets to use 3 mana. Increases fire rate by a lot and causes bullets to deal fire damage however they deal less damage on impact.

Mark of Death (E)
Shoot a beam that can go through walls hitting all enemies in a line. The beam deals good damage and causes enemies to temporarily take double damage. At lvl 3 it activates twice every time you use the skill. It costs 30 mana. This ability has a very short cooldown.

Bear Traps (R)
Bear traps deal high damage and cost 60 mana. Place a trap with high AOE and causes most enemies to slow down to the point where they barely move. With upgrades the AOE grows far bigger. The cooldown is slow, but it takes a while to despawn. At lvl 1 you have time to place 4 before the first despawns.

Passive 1

When you kill an enemy there's a chance they will drop a trap. These traps function like normal bear traps, but do not deal damage.

Rogue
Rogue is the pure damage, no-survivability glass cannon of the game. It's like an extremely fast version of Berserker, that can clear swarms or deal massive damage to singular units.

Smoke Bomb (E)
The player gains 1 dodge and enemies do not target the player for the duration. If the player attacks enemies will target the player again but the 1 dodge will remain for the duration.

Upgrading this increases the duration by 1 second.

Backstab (Passive 1)
Hitting an enemy from behind does extra damage.

Upgrading this increases the damage.

Cleric
Cleric is unique in the fact that it's the only truly support class in the game. It's basically useless alone, but while in a party it can be a great aid, healing and protecting allies.

Mace Swing (M1)
Swing your Mace, dealing medium damage. This can hit mutiple enemies if they're close. Also has a short delay. And also has a slightly longer cooldown than the rest of the melee classes. 0 Mana. Upgrading increases damage

Shield Bash (Q)
Dash foward with your shield infront you, dashing where your cursor is aiming. Any enemy hit with this move will be stunned temporarily. 0 Mana. Upgrading increases stun time.

Defense Buff (M2)

Pull your Mace up to the air. Giving you and nearby teammates a defense buff. 50 Mana. Upgrading will increase buff duration.

Healing Wave (E)
Create 3 light orb projectiles which travel a medium distance. This will hit objects and enemies. Hitting an enemy will deal medium damage. Each orb heals a quarter of a heart and nearby teammates will get a heart. 65 Mana. Upgrading will increase damage and healing for teammates.

Light Pillars (R)
Create a bunch of pillars which spawn at random places, dealing medium damage for each pillar. 80 Mana. Upgrading it will increase of how many pillars will spawn.

Passive 1

Phoenix
Phoenix is similar to Rogue except its a bit more toned down and well rounded. It's a high damage class suited mostly for dealing with swarms, and lacks a bit against singular units. It has good survivability however, with a self heal ability.

Fire Punches (M1)
Punch fire sparkes infront of you, very short cooldown. You can hit mulitiple enemies if the mobs are close to each other. Costs 0 mana. Upgrading improves damage and cooldown rate.

Roll (Q)
Dodge and leave a trail of fire behind you for a quick second dealing damage to enemies (Disappears after you dodge). Costs 0 mana. Upgrading improves damage. Close to 2 seconds of cooldown.

Fire Breath (M2)
Breath fire onto nearby enemies. Uses 10 mana per .5 seconds while holding M2 (requires lots of mana). Upgrading improves damage. It takes around 9 seconds to breath fire again when you let go of M2.

Self-Regeneration (E)
Regens some of your hearts. 25 mana gives you 1/4 of a heart and decreases your mana until 75. Upgrading improves hearts regened.

WARNING: You can use this skill just once per floor.

Fury Swipes (R)
Rapid flame attacks on the enemy. Requires 45 mana per multiple shots. Upgrading improves amount of flames and cooldown.

Passive 1
Gives a boost damage after using Self-Regeneration, you get a temporary buff of 2x damage. Upgrading improves boost time.

Necromancer
Necromancer is a bit like some odd combination of Rogue and Hunter. It's a very squishy ranged class, that can deal extreme damage to singular units, including bosses, and disable groups of enemies, but struggles with dealing with swarms of small/medium enemies, like Rats.

Dark Magic Blasts (M1)
Shoots out two dark blasts of energy infront of the player. Both bolts deal damage, and landing both will deal 2x damage. Range is small. Upgrading increases damage. Costs 0 Mana. Very short cooldown.

Bone Phase (Q)
Dodge and throw out bones in all directions. Bones deal moderate damage. Using this move allows you to dodge attacks. Upgrading increases bone amount and damage. Costs 0 Mana. Very short cooldown.

Skeleton Summon (M2)
Summon skeletons that will fight for the player. Skeletons deal high damage, and move and attack fast. They aren't actually units so enemies will NOT attack them, this can be a good or bad thing. Upgrading will increase skeleton amount (starting amount 3). Costs 40 Mana. Very long cooldown.

Bone Blaster (E)
Summon a skull to the RIGHT side of the player that shoots out a large line of projectiles. Each projectile deals small damage but if the player lands all of them, it can deal extreme damage. Upgrading will increase projectile amount. Range is long but shoots in a straight direction. Costs 35 Mana. Short cooldown.

Curse (R)
Curse all nearby enemies, making them unable to attack and taking increased damage. Upgrading increases duration and amount of damage enemies take. Range is big and is AOE. Costs 70 Mana. Very long cooldown.

Passive 1

Spawns a fairy that circles the player dealing damage. Upgrading increases damage.