Mechanics

Mechanics are features central to the game, and involve everything from items to enemies. This page is basically like the basics for the whole game.

Floors
Every Dungeon has 16 floors, besides Bonezo's Castle which has 15 and the final one which has 99. Floors are the main stage of the game, and have a random assortment of rooms, enemies, shops, and statues. The start and exit of the floor is also randomly spawned.

Hearts
Hearts are the way the healthbars work in the game. They come in four types.


 * Heart - Red Heart: The basic type of heart in the game. Found most commonly out of all the varieties.
 * Soul Hearts - Blue Heart: Are stacked ontop of your normal health bar, however cannot be healed back, once lost are lost forever.
 * Holy Heart - White Heart: Are stacked ontop of your normal health and cannot be healed. If the player is able to reach the next floor of the Dungeon, the Holy Heart will be converted into a normal heart. (+1 Max Health.)
 * Evil Heart - Purple Heart: Are stacked ontop of your normal health and cannot be healed. Upon depletion, will explode, dealing massive damage to enemies nearby.

Hearts can be found in shops, in chests, and in destructibles, as single, double, and triple variants. However in order to get bonus max hearts you must upgrade armor or find health-related items, you cant gain more max hearts from health-pickups.

Upgrading
Besides the items that can be found in Dungeons, there are other ways to boost your character. There are six stats, Armor (Health), Weapon, and Speed (Upgraded at the Blacksmith) and Mana, Mana Regen, and Crit Chance (Upgraded at the Wizard) which basically just do what their name is.

Unique Quests
Some quests have a further purpose then just Exp and Gold, some of them unlock new areas and Npcs. These include:


 * Rescue the Old Gnome - Unlocks Gnome Blessings
 * Rescue the Pet Fly - Unlocks the Ranch
 * Find the Scissors - Unlocks the Saloon

Combos
Comboing is what happens when a player kills enough enemies in a short enough timeframe. Imagine it like Killstreaks from most other games. The player will gain a boost to all stats, and killing enemies during the duration of the combo will increase its duration further.

Revival
Players can revive other players that have been downed, however this will Soul Link them and make them lose half of their hp to give to the other player. If either player dies, both players will die. There is no limit to how many people can be Soul Linked, but if any person dies in the Soul Link, all will die.

Chests/Keys
Chests are located in Elevators and Dungeons, in random rooms. Chests can be opened to spawn items and hearts, and come in three varieties: wood, silver, and gold, getting progressively rarer and dropping rarer loot. Silver and gold chests require keys, however. Gold keys can be used to open silver chests, though.

Keys can be found in Shops, normal Chests, and even dropped by strong enemies. They can also be bought before-hand in the Temporary Shop.

Destructibles
All over the Dungeons are destructibles, pots, boxes, cans, minecarts, you know the gist. They usually hold coins but can very rarely hold hearts or keys.

Elevators
Elevators are in each Dungeon, with 2 per Dungeon. Elevators travel from floor 1 to 6, then from 6 to 11 are unlocked when you reach the floor that the previous one travels to. What this means is that, the first elevator travels from floor 1 to 6, so going to floor 6 will unlock the first elevator on floor 1.

Elevators are split into 5 waves, with progressively stronger waves, with the final wave having enemies from the next section. At the end of each wave, 6 chests and hearts will spawn. The chests spawned can be wood, silver or gold but none require keys.

Railroad Stations
In each town, a Railroad exists that can be used to fast travel to other towns, however these railroads must be fixed with a fee of $3000 to be usable. After paying, you can use the railroad to fast travel to towns you have fixed the railroad in.

Dungeon Shops
Dungeon Shops spawn in random floors and locations in the dungeon. They let you buy hearts, items, and gadgets. The catch is that you're only able to buy said things with Gold you have gained from your current dungeon run. You could have 100k gold in your bank, but you wouldn't be able to buy a key that costs 300 gold in the dungeon shop, unless you gained that gold during the run.

Dragon Altars
Dragon Altars spawn in random floors and locations of the dungeon, just like Dungeon Shops. They're like a sort of "cursed shop", where you can trade Hearts (Reduces your maximum health) for powerful items. Items in Dragon Altars are not unique to themselves, but they're pretty hard to find through normal means.

Gnomes
Gnomes are found randomly in some floors and locations, but very, very rarely. They're able to remove the Soul Link from players, although they can only do it once. Their rarity can be boosted with items.

Gnome Statues
Gnome Statues spawn in random floors and locations of the dungeon. They can be 'prayed' at for a random, short lived buff. These buffs can be Infinite Health, Super Speed, Infinite Mana and Infinite Combo, which all last 60 seconds.

THESE BLESSINGS ARE NOT THE SAME BLESSINGS THE OLD GNOME GIVES.

Ambushes
Some rooms are especially open and have a ton of chests in them. These floors are traps, known as Ambushes. Upon entering, all the exits will be shut by dark magic and then a swarm of enemies will flood the room. The exits will only open once every enemy is killed. Ambushes will only occur if a certain amount of people enter. For solo and duo teams, 1 person. For trio and quad teams, 2 people.

If you survive long enough the exits will open back up without all enemies being killed

Job Board/Quests
Job Boards are located in each town and are pretty self explanatory. They have quests that each have some goal, such as:


 * Exterminate - Kill X amount of X enemy type.
 * Explore - Reach floor X.
 * Rescue - Rescue person X on floor X.
 * Retrieve - Find item on floor X.

(Retrive and Rescue are a bit confusing. In both cases, a random box/Npc will spawn somewhere in the floor. This box/Npc has to be found and then brought to the exit.)

Quests come in batches of four, and replace/replenish every now and then.

Some quests are unique to the Town they are in and can be done for a one-time add-on to the Town.

Curses
Curses are unlocked after the Pyramid and are located at the Shaman. Curses are able to be inflicted onto the player, hampering their gameplay, however they increase the reward the player gets from going through the dungeon. Curses include:


 * Take 2x damage from all sources
 * Deal 0.5x damage
 * Become unable to pick-up hearts
 * Become unable to use shops
 * Become unable to praise Gnome Statues

Gadgets
Gadgets are special items that can be used by pressing Space. They usually have some very powerful effect and are some extreme tool, like a C4 or a flamethrower. They are one use though, and cost Gold.

Hazards
Hazards are in Dungeons as a separate threat from normal enemies. There are multiple different kinds of hazards in each Dungeon, with most of them being unique to the Dungeon they appear in, although some hazards might re-appear in later dungeons, but with more dangerous forms.

For a full list see Hazards.

Blessings
THESE BLESSINGS ARE NOT THE SAME BLESSINGS THE GNOME STATUES GIVE.

Blessings are unlocked after the player rescues the Old Gnome in Bonezo's Castle.

The Old Gnome is located in the middle of the Starting Town and allows the player to buy Blessings. Blessings are extremely costly, but powerful talents of sorts that greatly buffs the player.

Blessings are split into three paths, Way of the Warrior, Way of the Mage, and Way of the Rogue.

You do not ACTUALLY have to be the class to get the said path, you could get Way of the Rogue as a mage or vice versa. In addition, you can get all 9 blessings, and are not locked into a single path. However, you must get the previous blessings in a path before buying a stronger one.

Way of the Warrior

 * True Blade - 10000 Gold: 20% damage increase on M1's
 * Tempered Steel - 50000 Gold: All health upgrade items give an additional max Heart. (If an item gives +1 max health, now it gives +2.)
 * True Warrior - 100000 Gold: 75% damage increase on M1's when above 50% health.

Way of the Mage

 * Mana Source - 10000 Gold: 150% Mana Regen increase.
 * Fountain of Knowledge - 50000 Gold: Increases all ability damage by 20%.
 * True Mage - 100000 Gold: During combo, all abilities cost 50% less Mana.

Way of the Rogue

 * Cloak and Dagger - 10000 Gold: Upon kill, gain 25% bonus ability damage.
 * Shade Movement - 50000 Gold: 75% increased speed permanently.
 * True Rogue - 100000 Gold: Taking damage will give 1 second of damage immunity with a 5 second cooldown.

Enemy Variations
There are actually very few types of enemies per Dungeon, however they have tons of variations. What this means is that, a enemy you encounter on the first floor might re-appear on the last floor, but as a MUCH stronger form. For example, imagine on floor 1 you have a tiny fly, then floor 6 its a big fly, then floor 11 its a HUGE fly.

Presents
Presents are small little secrets located around the map. When picked up, they give small permanent bonuses, such as max health, damage, and speed.

Here are the exact locations:


 * Behind a cactus at the Saloon
 * Second floor of the Blacksmith in the Desert
 * Underneath the stairs at the Shaman
 * In the Wizard's house in the Starting Town
 * Behind a pillar below the Starting Town near the Pet guy
 * Underneath the side-roof of the Ranch